Blinding Flash
MP Cost: 15 MP
Strength: 1/10 (Status Affecting)
Description:
By concentrating a huge amount of light particles into one particular spot,
the conjurer can create a great flash of light that will blind all that see it for 10 seconds.
Purity Cannon
MP Cost: 35 MP
Strength: 6/10
Description:
A focused ray of pure light, it burns its way through almost everything.
Thereby, it is so blinding that enemies usually find little time to dodge it. However, the ray is quite thin and is hard to
properly aim. It cannot be modified after firing.
Shroud
MP Cost: 25 MP
Strength: 0/10 (Status Affecting)
Description:
Takes away all light particles around a target, causing it to be shrouded
in complete darkness. Dark Sight can pierce it, yet it will hurt if it encounters the light that comes after the thin layer
of darkness. A perfect way to make an escape from a too strong enemy.
Chaos Illusion
MP Cost: 25 MP
Strength: 0/10 (Status Affecting)
Description:
Creates weird, caleidoscopic illusions around a target by modifying flying
light particles in the air, making them lose self-control and become confused with where the real enemy is. This leaves
him open for a physical attack.
Mirror Split
MP Cost: 30 MP
Description:
Causes the caster to create a mirror image of himself. As the name says,
this image will do exactly the same moves as the caster, but it cannot hit the enemy. This is often used as a confusion move.
Lightforce Aura
MP Cost: 20 MP
Description:
Creates an aura around the caster that absorbs energy from incoming attacks.
Reduces damage from all magical attacks by 15%. Physical attacks are not protected from.
Invisibility
MP Cost: 45 MP
Description:
For invisibility to manifest itself, light particles have to be adjusted
each nanosecond or so. If one particle is adjusted wrongly, the whole invisibility fades. This requires intense concentration.
It gets harder when you try to move during invisibility, though a light elementalist who is trained in illusions will find
it less troublesome.
Illusion Illumination
MP Cost: 2 MP
Taught: Self-Training
Description:
A skill most light mages are familiar with, this technique allows the caster
to see through illusions. Since illusions are made by modifying light particles, setting these particles back to their original
state by channelling thin lines of energy through the fingers will make the illusion vanish.